This means the items found on adventures are more powerful than those a PC could make (which are capped at the PC’s level). The guidelines for awarding treasure, meanwhile, have you give the party items 1 level higher than the PCs. A PC who gets the item at that level will typically be ahead of the monsters, hazards, and skill DCs briefly, before their challenges start to catch back up. The game’s math is based on PCs looking to find, buy, or craft items that are the same level as them-this includes weapons and armor with fundamental runes, and items that help with the PC’s favorite skills or tactics. Chapter 1: Gamemastery Basics / Campaign Structure / Rewards